![]() ![]() Probably won’t happen, but I think it would be cool. Maybe a small level/area before it, but it’s mostly a boss fight, or possibly fighting all the other bosses again (possibly stronger versions) before fighting a very strong version of the end boss, or new boss all together. I personally got Quick Change, but other people have had success with other badge setups. You should get all 15 Star Pieces you can reach before Hooktail and swing by Dazzle in the sewers. In the post game, someone tells are hero’s that they can save Olly, but involves fighting a stronger boss, harder than the final boss. The best I have done is pre-glitz pit run of the pit of 100 trials. With most Paper Mario games, most characters who you think are dead are shown to be fine (Count Bleck, Tippi, Dimentio, and Huey being exceptions), so instead of that, you think Olly is gone. I think Olly will end up sacrificing himself to save his sister and the people he has caused so much pain and damage to. So, my stance on how the game will end, is the final boss isn’t Olly but something bigger behind the scenes. ![]() If you don’t want to be disappointed when doesn’t have this, don’t read. On another note, I had a great idea for the post game that I highly doubt will happen. Not Paper Mario, but Breath of the Wild was open world and had no post game, just did the same thing as SS and CS, so I’m not saying yes 100% just because it’s open world-sequel, just that’s more likely. No guarantee, since both SS and CS don’t really add anything new, just put you before the final boss again so you have a chance to finish stuff you might not, but those aren’t open world like OK. With an open world, I feel there is a good chance. The SS team at IS weren't that good and it comes down to them considering longer developing times that ended up being "reduced" due to the changes. The MM team, however, was very clever in their decisions because they knew since the beginning that they only had a year to work on the game which is why they took the 3-day system as a starting point. I'm not saying that MM is bad, but it was developed in a year. The game is VERY limited compared to OoT. Thus, you have to reuse assets as much as you can (which could explain the abundance of Toads). Now, considering there are lots of changes to subsequent demos (naturally), time runs shorter, budget becomes smaller and you can no longer pay large teams of designers, writers, animators, modelers, lighters, composers, etc. Every tenth room you get a card as well as the opportunity to bail out of the pit and try again from the beginning another time. Remember, each room has a time limit, so work quickly. So, in a hypothetical case, if you first had 5 years to make a game with a 15 million budget, and you had already spent 3 million on a demo that took a year to develop and was declined, then you'd have 4 years and 12 million to release the same game. When you get the key, unlock and go through the door. In a pipeline, this won't postpone the release window or increase budget. Restrictions apply Start 30-day free trial. Instead of being given a green light, they had to go back and make a lot of things from scratch. They probably had spent a lot of time working on the first demo they showed Miyamoto that was very similar to TTYD. Well, games have production budgets and release windows.
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